Hi, I'm Rikan! 
Casual game dataminer, 
old man enthusiast, and Slowpoke enjoyer.28 | they/them | bi
Autistic | ADHD | hEDS
A few things I'm into are...
Splatoon, Astral Chain, Devil May Cry, and Dragalia Lost!
Oh and Bayonetta too.
Also a big fan of drawing, speedrunning, and gaming archivism! 
DNI if you're a TERF/radfem, proshipper, or think fiction doesn't affect reality.
Here are some tools I use to datamine Bayo games.(scroll down to load all)


General
 
 Switch Toolbox - multipurpose
 CriPack Browser (CPKBrowser) - extracting .cpks
 platinumgames_stuff by Timo654 - Bayo 3 .pkz 
 Astral Extractor by cabalex - quick .dat extraction, multipurpose
 bayonetta_tools by Kerilk - multipurpose
 Noesis - model/texture/animation viewer
Text
 
 MESTool by gdkchan - Bayo 1 .mes
 Astral Extractor by cabalex - Bayo 2/3 .mcds
 010 Editor - Bayo 2 .mcds (using bayonetta_tools binary templates)
Textures
 
 IDDTool by gdkchan - Xbox and PS3 .idds
 Switch Toolbox - Switch and Wii U .gtx
 GTX Extractor by aboood40091 - Wii U .gtx
 platinumgames_stuff by Timo654 - Bayo 3 texturesClick this for how I batch export textures
Audio
 
 vgmToolbox - adx files and .usm video files
 bnkextr - to extract .wems found in .bnks
 vgmstream - converting .wems to .wav (use vgmstream-cli.exe/test.exe)
Executables
 
 Xbox 360:
 Use Velocity to load the .iso and extract default.xex.
 Then use xextool to extract the basefile from it usingxextool -b basefile default.xex
 Wii U:
 wiiurpxtool
 Switch:
(prod.keys file needed) 
 Use the hactool commandhactool -k prod.keys -t nso0 main --uncompressed="(your filepath here)"
 on the "main" ExeFS file
Other Useful Programs
 
 • HxD Hex Editor
 • irfanView64
 • ImageMagick
 • LosslessCut
 • Notepad++, ExamDiff, DuplicateCleaner Free
Batch Export Textures
 

Model textures: Noesis
 1. Right click on a .dat and press "Export"
 2. Under "Additional texture options", select the filetype you want
 3. Check the boxes next to "No geometry" and "No animations" (so the model doesn't export)
 4. Press "Export", then "Cancel" when it asks for additional animations
Bayo 1 PC textures: vgmToolbox1. Navigate to Misc. Tools -> Extraction Tools -> Generic -> Advanced Cutter/Offset Finder
 2. Fill in forms as follows:
 Criteria:
 Search String: 44445320
 Starting Offset: 0x00
 Check "Treat as Hex"
 
 Cut Options:
 Check "Extract Files"
 Search String is at Offset: 0x00
 Min. Size for Cutting: 0 bytes
 Output Folder: (select your destination folder)
 Output File Extension: .dds
 
 Cut Size Options:
 Check "Use Terminator String": 44445320
 Check "Treat as Hex"
 Check "Cut to EOF..."
 
 3. Drag all .dat or .idd files you want textures from to the top bar labeled "Drag and Drop..."
Switch textures: SwitchToolbox
 1. Press "Tools" in the top bar
 2. Press "Batch export textures"
 3. Select .dats, then select destination folder
 4. Choose filetype, uncheck "Use Folders for Archive Files"
 5. You may get an error saying textures failed to export afterwards, this is normal and everything exports fine anyway (...AFAIK)
Wii U textures: SwitchToolbox
 You need to use wtb_wta_extractor.rb from bayonetta_tools to extract .gtx files from .wtas and .wtps before this
 1. Press "Tools" in the top bar
 2. Press "Batch export textures"
 3. Select .gtx files, then select destination folder
 4. Choose filetypeOr, use GTX Extractor








